Project Sift Devlog #3 : World Concept
Project Sift » Devlog
Note From Dev:
Now that I seem to have that artstyle figured out ill start working on mechanics. First I'll start with simple interactions and audio. Then later on I'll be focussing on minigames.
Playtest Build:
- World map concept (15th January 2022): As I've implemented how the general vegetation will look like, for this build I worked on the general concept of how the island will look like. And of course, the final layout of the island will be much bigger housing a lot more structures, but for this build, I went with a placeholder concept to showcase the base vision.
Features Added this Devlog:
- Ocean
- Basic world concept design
- A few structures
- Settings menu
- Started workings on interactables. For now, only the lights have been implemented.
Ongoing Development For Next Playtest Build:
- Audio
- Object interactions
- A fishing minigame (maybe if I got enough time)
Keybindings:
- WASD to move
- SHIFT to sprint
- CTRL to crouch
- ESC to open menu
Files
Playtest 3 (15th January 2022.zip 253 MB
Jan 15, 2022
Project Sift
demo to showcase my skills in Environment Art
Status | Released |
Author | Shines ✨ |
Genre | Simulation, Adventure |
Tags | Atmospheric, First-Person, nature, Relaxing, Story Rich, Walking simulator |
More posts
- Project Sift Devlog #2: Migration to UnrealDec 23, 2021
- Project Hike Devlog #1: Character Controller Playtest BuildSep 17, 2021
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